Multi-Gun Division


At present we host four stages of fire-two with rifle and two with shotgun.

For rifle ammo you will need 100+ rounds and for shotgun ammo, you will need about 50-75 rounds of bird shot, no larger than #4 shot. You will also need 10-15 shotgun slugs, but will most likely only shoot around 4-8.

Rifles commonly used: AR-15, M1A, AR-10, FN-FAL, Mini 14, AK-47, M1, etc. or any safe center fire rifle with a minimum caliber of 223.

Shotguns commonly used (auto or pump): Remington 1100, 870, Benelli, Mossburg 500, etc. with a minimum of 20ga.

Keep in mind that if you want to shoot a stage more than once (time permitting) bring plenty of extra ammo. You may use any type of magazine pouches or shotgun shell belt to hold extra ammo. Elbow and kneepads are recommended on some courses of fire.

This is a great link to multi-gun info:  3-Gun Info

Safety Note: ALL rifles/shotguns must be carried or stored in one of the following conditions.

Carry with muzzle up if not in a gun case.
Keep actions open and safety on.
An Open Bolt Indicator is also required.
We highly recommend the use of soft gun cases when carrying your rifle/shotgun between stages.
Store rifle/shotgun in the gun racks provided on each stage or on the range tables pointed into the side berms.

Eye protection is mandatory while on Yuma Adair Range at ALL times. Hearing protection is required while shooting. 

Divisions

Rifle

Shotgun

Pistol

Open

No restrictions.

No restrictions.

Max magazine length 170mm.

Tactical Scope

Max 1 magnified optic. No bipods. No drum 

Tube magazine only. No optics. Max 9 shells loaded at start. No barrel porting. No speed loaders

Iron sights only. No compensators.

Tactical Limited

Max 1 non-magnified optic. No bipods. No drum mags. Size limit on muzzle brakes.

Tube magazine only. No optics. Max 9 shells loaded at start.  No barrel porting. No speed loaders.

Iron sights only. No compensators.

Heavy Metal Scope

.30  "battle rifle" caliber (e.g. .308Win). Max 1 magnified optic. No bipods. Max 20 rounds per magazine. Size limit on muzzle brakes.

12ga. Tube magazine only. No optics. Max 9 shells loaded at start. No barrel porting.  No speed loaders.

.44/.45 caliber. Iron sights only. No compensators. Max 10 rounds per magazine.

Heavy Metal Limited

.30  "battle rifle" caliber (e.g. .308Win). Max 1 non-magnified optic. No bipods. Max 20 rounds per magazine.  Size limit on muzzle brakes.

12ga. Pump action. Tube magazine only. No optics. Max 9 shells loaded at start. No barrel porting.  No speed loaders.

.44/.45 caliber. Iron sights only. No compensators. Max 10 rounds per magazine.

 

Click link below for PDF version
Multi-Gun Equipment Divisions

Multi-Gun Division Rules


No armor piercing or tracer ammo or any kind of steel jacket or steel core ammo. If a magnet sticks to it, you can’t use it and will be asked to go home.


IMPORTANT:
 A reminder about rule 3.4, which reads "ammunition containing tracer, incendiary, armor piercing, steel jacketed or steel/tungsten/penetrator core projectiles is unsafe and prohibited."

 As well as being a match rule, all steel-containing projectiles are prohibited at the Adair range due to the risk of fire. Possession of steel projectile ammo at the Yuma 3 gun match will be grounds for DQ, regardless of whether the ammo is used on a stage, on your belt, or in your range bag. Please leave all your steel ammo at home.

Click link for complete rules: International Multi-Gun Association/Yuma MatchMasters Rules

Steel ammo FAQ:


Q)  The stage only has paper targets, so can I use my steel projectile ammo on this stage?

A) No, steel projectiles are not OK, even if the stage has no steel targets. If we find any in your possession, you will be DQd.

Q)  My projectiles attract a magnet, but only because the jacket is steel. There is no penetrator core, so this ammo should not damage steel targets. Can I use my steel projectile ammo?

A) No, steel projectiles are ANY projectiles that attract a magnet - not just projectiles with a penetrator core. Such ammo is banned at Adair range. If we find any in your possession, you will be DQd.

Q)  My ammo has a steel cartridge case that attracts a magnet - is it banned?

A) Only steel projectiles are banned. Steel cases themselves are OK, but bear in mind that much of the ammo loaded in a steel case also has a steel projectile, so make sure you still check the projectile.

Q)  I checked my rifle ammo, so I should be OK, right?

A) No, the steel ammo ban applies to rifle ammo, pistol ammo and shotgun ammo - check ALL your ammo (yes, we once had a guy bring steel birdshot to a 3-gun match).

Q)  My ammo is all commercial, not military surplus, so I should be OK, right?

A) Check all your projectiles with a magnet. If you forget to do this at home, a magnet will be available at registration and on every stage. Please take the time to do this check now - we hate DQing folks, but we will have no choice if we catch you at the match with ammo that attracts a magnet.